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Schulte Table
Find every number in order, as fast as you can. Keep your eyes on the middle and let the rest of the grid come to you.
The classic table — find 1, then 2, then 3, in order.
0.00s
Time
—
Find
0/25
Found
0
Misses
Schulte Table
Find every number in order, as fast as you can. Keep your eyes on the middle and let the rest of the grid come to you.
The classic table — find 1, then 2, then 3, in order.
Nothing is uploaded. Just open it and start.
Find 1, then 2, then 3 — all the way to the end of a scrambled grid, as fast as you can. Pick anything from a nine-cell warm-up to a 49-cell 7×7, count up or down or inward from both ends, and race your own best time. Free, no sign-up, no download.
Start on a nine-cell grid and work up to 49. Each size keeps its own record, because the times are not comparable.
The clock starts on your first tap and stops on the last, measured exactly rather than rounded to the display refresh.
Count up, count down, or alternate inward from both ends — the last one asks you to track two positions at once.
A wrong tap is counted but never resets your run, exactly as a paper table works.
Best time, fewest misses, average and run count — all kept locally on your device.
The whole game runs in your browser. Nothing is uploaded, and it is free with no sign-up.
A Schulte table is one of the simplest attention tasks anyone has come up with: scramble the numbers 1 to 25 across a grid and find them in order. The difficulty is not knowing what comes next — it is locating it among two dozen near-identical distractors, over and over, without losing your place in the sequence.
It is worth being straight about what it does. Schulte tables are often marketed as speed-reading or peripheral-vision training, and the evidence that practising them improves anything other than your Schulte table times is thin. This is a game that gives a narrow visual-search skill a workout and gives you a number to beat — not a diagnostic instrument, not a measure of intelligence, and not a treatment for anything.
Name the ink color, not the word, before the timer runs out — a fast Stroop-effect brain game with Classic and Time Attack modes. Free, no sign-up.
Numbers appear on a grid, then vanish the moment you tap the first one — find the rest in order from memory. One more tile every round. Free, no sign-up.
Squares flash on a grid, then go dark — tap the ones you remember. The pattern grows every round and the grid grows with it. Free, no sign-up.
Measure your reflexes in milliseconds — click when the screen turns green, or train your aim.
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